The campaign is coming to its first major villain: Angrboda, the rogue Frost Giantess. But just finding her is a good portion of the adventure. Being of the Hrímþurs, she had the distinct advantage of traveling straight across the Frozen Crown Mountains to the sites around Frost Doom Peak. Crossing the Kingdom of Oesel, taking a … Continue reading The Skull & the Eye Sessions 8, 9, & 10 Reflection
Tag: Mastering Dungeon Mastering
The Skull & the Eye Session 6 & 7 Reflection
Skipped a few reflections, but definitely wanted to weigh in on this session. If you have not or do not have the time to read the recaps, here is what is going on: the party has been asked by the Frost Giant Shaper, their holy person, to kill a rival to the Jarl that has … Continue reading The Skull & the Eye Session 6 & 7 Reflection
The Skull & the Eye Session 3 Reflection
Large scale battles in Dungeons & Dragons can be a bugger to do. With how action economy, level balance, challenge ratings, etc, it can be a lot to consider. But here is the thing, the overall goal of the game is to have fun and as the Dungeon Master you can fudge the hell out … Continue reading The Skull & the Eye Session 3 Reflection
The House Rules!: Inspiration
Inspiration in Dungeons & Dragons 5th edition, I like the concept a lot. But the implementation can be rough for both players and Dungeon Master. Here I will examine what those rough parts are and where to begin making it easier and more fun for everyone. Here are my issues with the Inspiration rules, as … Continue reading The House Rules!: Inspiration