House Rules for the Skull & the Eye 2020

My home game of Dungeons & Dragons just surpassed session 51 of our campaign (about 6- 8 hours a session), The Skull & the Eye. Part of this campaign was honing in on what house rules we wanted to play with to make the game fun and interesting, while having elements that made the game feel … Continue reading House Rules for the Skull & the Eye 2020

Review: Dungeon Master’s Screen Round-Up

Outside of dice, the Dungeon Master's Screen is the most iconic and visible pieces on a game table. It towers over the table, hides documents and secrets, it is the physical representation of the separation of the Players and the Dungeon Master. There are many forms it takes: taped together 3-ring binders, stood up opened … Continue reading Review: Dungeon Master’s Screen Round-Up

Review: Mordenkainen’s Tome of Foes

For Dungeons & Dragons, the name Mordenkainen has resonated through all iterations, Gygax's character from Greyhawk. He stands at the forefront of balancing good and evil. The latest official Dungeons & Dragons book, Mordenkainen's Tome of Foes, delves into various major factions that permeate all planes of existence in the multiverse. To lead off with the … Continue reading Review: Mordenkainen’s Tome of Foes

The Skull & the Eye Sessions 8, 9, & 10 Reflection

The campaign is coming to its first major villain: Angrboda, the rogue Frost Giantess. But just finding her is a good portion of the adventure. Being of the Hrímþurs, she had the distinct advantage of traveling straight across the Frozen Crown Mountains to the sites around Frost Doom Peak. Crossing the Kingdom of Oesel, taking a … Continue reading The Skull & the Eye Sessions 8, 9, & 10 Reflection