Magic Item Monday: Lusjid, Chewing Leaf

Drugs in Dungeons & Dragons can be a bit controversial. But one element that has been prevalent in my current campaign is the diversity of goods consumed by different societies and how those goods affect their culture. In addition, this ties into a major element of some of my player's characters motivations, namely mercantilism. But … Continue reading Magic Item Monday: Lusjid, Chewing Leaf

Magic Item Monday: Charm of Immortal Frost

My players have just slayed the dread frost giantess, Angrboda. As such, I wanted to make sure they had a token of their accomplishment. While a necklace would be nice, from a giant to a human, that would be too big. So what about a charm? In designing the item I wanted it to have … Continue reading Magic Item Monday: Charm of Immortal Frost

Magic Item Monday: Green Dragonteeth Arrows

Dragoncrafted items from 3.5 were always a crowd favorite in my games. When my players slayed an adult green dragon in my game a few years back, I wanted a way for the hunters and craftspersons in the group to make something out of the corpses. Specifically, there was a request for arrows, as we … Continue reading Magic Item Monday: Green Dragonteeth Arrows

Magic Item Monday: Thetak Thunderknuckle’s Shield

Family items are a great way to create and foster a storyline. Today's Magic Item Monday comes from my last campaign, Toell's Bed. It was a plot device that help resolve a character's own troubles and worries. As such, those resolutions and character have helped launch elements of my current campaign, the Skull & the … Continue reading Magic Item Monday: Thetak Thunderknuckle’s Shield