My home game of Dungeons & Dragons just surpassed session 51 of our campaign (about 6- 8 hours a session), The Skull & the Eye. Part of this campaign was honing in on what house rules we wanted to play with to make the game fun and interesting, while having elements that made the game feel … Continue reading House Rules for the Skull & the Eye 2020
My D&D Class at the University of California
Often I cannot believe where I am and what I do. But this is biggest case of that ever: teaching a class with Dungeon & Dragons in the title that will go on a transcript at the University of California. I have been working at the University of California, Merced since 2012 as a lecturer … Continue reading My D&D Class at the University of California
Reexamining & Revising Damage Resistance in 5e
Sorry it has been a while, but life has been a bit wild. During the last few months I have taken to reconsidering a few elements of Dungeons & Dragons 5th Edition. While I have listed and explained the house rules we use in my home game, these have evolved a bit and some have … Continue reading Reexamining & Revising Damage Resistance in 5e
On Cauldron & Tower
Cauldron & Tower is the brand that A.R. Rye and myself are developing. We have a product in the DMs Guild and plan to have many more over the years. This post is about what Cauldron & Tower is, what went into our first adventure, and what is going into our next adventure and much … Continue reading On Cauldron & Tower
Review: Artifacts of the Guild
Community compilations on the DMs Guild are becoming more and more frequent. What is interesting is that they are not sticking to any one sort of content. Some are adventures, others are compilations of all kinds of rules, massive lists of NPCs, etc. Today's entry is Artifacts of the Guild, compiled by Emmet Byrne & Terry Herc. Releasing … Continue reading Review: Artifacts of the Guild